// Copyright 2020-2025 The Defold Foundation
// Copyright 2014-2020 King
// Copyright 2009-2014 Ragnar Svensson, Christian Murray
// Licensed under the Defold License version 1.0 (the "License"); you may not use
// this file except in compliance with the License.
//
// You may obtain a copy of the License, together with FAQs at
// https://www.defold.com/license
//
// Unless required by applicable law or agreed to in writing, software distributed
// under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR
// CONDITIONS OF ANY KIND, either express or implied. See the License for the
// specific language governing permissions and limitations under the License.

#ifndef DM_GAMESYS_SCRIPT_WINDOW_H
#define DM_GAMESYS_SCRIPT_WINDOW_H

namespace dmGameSystem
{
    struct ScriptLibContext;

    enum DimMode
    {
        DIMMING_UNKNOWN = 0,
        DIMMING_ON      = 1,
        DIMMING_OFF     = 2
    };

    void ScriptWindowRegister(const ScriptLibContext& context);
    void ScriptWindowFinalize(const ScriptLibContext& context);

    void ScriptWindowOnWindowFocus(bool focus);
    void ScriptWindowOnWindowIconify(bool iconify);
    void ScriptWindowOnWindowResized(int width, int height);
    void ScriptWindowOnWindowCreated(int width, int height);

    void PlatformSetDimMode(DimMode mode);
    DimMode PlatformGetDimMode();
}

#endif // DM_GAMESYS_SCRIPT_WINDOW_H
